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  <title>华飞容工作室 — 技术博客</title>
  <subtitle>C++/WinUI 3 架构、.NET MAUI 跨平台、评分算法、导播软件开发的深度技术文章</subtitle>
  <updated>2026-06-05T00:00:00+08:00</updated>
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  <author>
    <name>华飞容工作室</name>
    <email>contact@huafeirong.com</email>
    <uri>https://huafeirong.com</uri>
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  <rights>Copyright © 2026 Huafeirong Studio. All rights reserved.</rights>
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  <entry>
    <id>https://huafeirong.com/blog/huafeirong-native-architecture.html</id>
    <title>Huafeirong Studio Native — C++20 与 WinUI 3 的原生融合</title>
    <updated>2026-06-05T00:00:00+08:00</updated>
    <published>2026-06-05T00:00:00+08:00</published>
    <link rel="alternate" type="text/html" href="https://huafeirong.com/blog/huafeirong-native-architecture.html"/>
    <author><name>华飞容工作室</name></author>
    <summary>深入剖析 Huafeirong Studio 从 Electron 迁移到 Native 架构的全过程：C++20 libobs 引擎集成、C API 桥接层设计、P/Invoke 94 个 API 声明的工程实践。</summary>
    <content type="html"><![CDATA[
      <p>从 Electron 到 Native，Huafeirong Studio 经历了一次彻底的架构重构。这篇文章详细记录了 C++20 libobs 引擎集成、C API 桥接层设计、以及 94 个 P/Invoke 声明的工程实践。</p>
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    <category term="C++20"/>
    <category term="WinUI 3"/>
    <category term="libobs"/>
    <category term="native"/>
    <category term="architecture"/>
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  <entry>
    <id>https://huafeirong.com/blog/scoring-algorithm.html</id>
    <title>赛事评分算法 — 去高低分与加权平均的工程实现</title>
    <updated>2026-06-03T00:00:00+08:00</updated>
    <published>2026-06-03T00:00:00+08:00</published>
    <link rel="alternate" type="text/html" href="https://huafeirong.com/blog/scoring-algorithm.html"/>
    <author><name>华飞容工作室</name></author>
    <summary>赛事评分系统的核心算法设计：去高低分机制、多维度加权平均、实时排名计算与舞台展示的完整工程实现方案。</summary>
    <content type="html"><![CDATA[
      <p>赛事评分看似简单，实则涉及去高低分机制、多维度加权平均、实时排名计算等复杂逻辑。本文分享 ContestScoring 项目的完整算法实现。</p>
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    <category term="algorithm"/>
    <category term="scoring"/>
    <category term="contest"/>
    <category term=".NET"/>
    <category term="WinUI 3"/>
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  <entry>
    <id>https://huafeirong.com/blog/dotnet-maui-cross-platform.html</id>
    <title>.NET MAUI 跨平台实战 — 一套代码覆盖 Windows/Android/iOS/macOS</title>
    <updated>2026-06-01T00:00:00+08:00</updated>
    <published>2026-06-01T00:00:00+08:00</published>
    <link rel="alternate" type="text/html" href="https://huafeirong.com/blog/dotnet-maui-cross-platform.html"/>
    <author><name>华飞容工作室</name></author>
    <summary>使用 .NET MAUI 一套代码覆盖 Windows/Android/iOS/macOS 四个平台的实战经验，包括平台适配、LAN 通信、数据同步等关键技术点。</summary>
    <content type="html"><![CDATA[
      <p>.NET MAUI 让一套代码覆盖四大平台成为可能。本文分享在 ContestScoring 移动端开发中的实战经验：平台适配策略、LAN 实时通信、数据同步方案。</p>
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    <category term=".NET MAUI"/>
    <category term="cross-platform"/>
    <category term="mobile"/>
    <category term="C#"/>
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